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a4ddce63c6
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com> # Conflicts: # XenModel/Actions/Pool/SyncDatabaseAction.cs # XenModel/Actions/PureAsyncAction.cs # XenModel/Actions/VM/VMSuspendAction.cs # XenModel/XenServerProxy/RbacCollectorProxy.cs
60 lines
2.4 KiB
C#
60 lines
2.4 KiB
C#
/* Copyright (c) Cloud Software Group, Inc.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using XenAPI;
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namespace XenAdmin.Actions
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{
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public class SetGpuPlacementPolicyAction : AsyncAction
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{
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private allocation_algorithm allocationAlgorithm;
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public SetGpuPlacementPolicyAction(Pool pool, allocation_algorithm allocationAlgorithm)
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: base(pool.Connection, Messages.SET_GPU_PLACEMENT_POLICY_ACTION_TITLE,
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Messages.SET_GPU_PLACEMENT_POLICY_ACTION_DESCRIPTION, true)
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{
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this.allocationAlgorithm = allocationAlgorithm;
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ApiMethodsToRoleCheck.Add("GPU_group.set_allocation_algorithm");
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}
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protected override void Run()
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{
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var gpuGroups = Connection.Cache.GPU_groups;
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foreach (var gpuGroup in gpuGroups)
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{
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GPU_group.set_allocation_algorithm(Session, gpuGroup.opaque_ref, allocationAlgorithm);
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}
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Description = Messages.SET_GPU_PLACEMENT_POLICY_ACTION_DONE;
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}
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}
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}
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