xenadmin/XenCenterLib/LockFreeQueue.cs
Konstantina Chremmou abf4ae3f35 CP-36392 pt.1: Removed unused using directives.
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2021-04-07 10:04:47 +01:00

220 lines
6.5 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Threading;
// Copied from http://www.boyet.com/Articles/LockfreeQueue.html
// Contacted author for licences conditions 10/03/08, none
// state on blog
// IEnumerable added by Tom Wilkie (Citrix)
namespace XenCenterLib
{
internal class SingleLinkNode<T>
{
// Note; the Next member cannot be a property since it participates in
// many CAS operations
public SingleLinkNode<T> Next;
public T Item;
}
public class LockFreeQueue<T> : IEnumerable<T>
{
SingleLinkNode<T> head;
SingleLinkNode<T> tail;
public LockFreeQueue()
{
head = new SingleLinkNode<T>();
tail = head;
}
private static bool CAS<S>(ref S location, S comparand, S newValue) where S : class
{
return
(object)comparand ==
(object)Interlocked.CompareExchange<S>(ref location, newValue, comparand);
}
public void Enqueue(T item)
{
SingleLinkNode<T> oldTail = null;
SingleLinkNode<T> oldTailNext;
SingleLinkNode<T> newNode = new SingleLinkNode<T>();
newNode.Item = item;
bool newNodeWasAdded = false;
while (!newNodeWasAdded)
{
oldTail = tail;
oldTailNext = oldTail.Next;
if (tail == oldTail)
{
if (oldTailNext == null)
newNodeWasAdded = CAS<SingleLinkNode<T>>(ref tail.Next, null, newNode);
else
CAS<SingleLinkNode<T>>(ref tail, oldTail, oldTailNext);
}
}
CAS<SingleLinkNode<T>>(ref tail, oldTail, newNode);
}
public bool Dequeue(out T item)
{
item = default(T);
SingleLinkNode<T> oldHead = null;
bool haveAdvancedHead = false;
while (!haveAdvancedHead)
{
oldHead = head;
SingleLinkNode<T> oldTail = tail;
SingleLinkNode<T> oldHeadNext = oldHead.Next;
if (oldHead == head)
{
if (oldHead == oldTail)
{
if (oldHeadNext == null)
{
return false;
}
CAS<SingleLinkNode<T>>(ref tail, oldTail, oldHeadNext);
}
else
{
item = oldHeadNext.Item;
haveAdvancedHead =
CAS<SingleLinkNode<T>>(ref head, oldHead, oldHeadNext);
}
}
}
return true;
}
public T Dequeue()
{
T result;
Dequeue(out result);
return result;
}
public bool NotEmpty
{
get
{
return head.Next != null;
}
}
#region IEnumerable<T> Members
private class LockFreeQueueEnumerator<U> : IEnumerator<U>
{
private readonly LockFreeQueue<U> queue;
private SingleLinkNode<U> current;
public LockFreeQueueEnumerator(LockFreeQueue<U> queue)
{
this.queue = queue;
this.current = queue.head;
}
#region IEnumerator<T> Members
public U Current
{
get { return current.Item; }
}
#endregion
#region IDisposable Members
public void Dispose()
{
}
#endregion
#region IEnumerator Members
object System.Collections.IEnumerator.Current
{
get { return Current; }
}
public bool MoveNext()
{
if (current.Next == null)
return false;
current = current.Next;
return true;
}
public void Reset()
{
current = queue.head;
}
#endregion
}
/// <summary>
/// This function is not lock-free, and must only be used if no-one if reading from the list.
/// This is fine for our use, as we only need to enumerate a queue when we first populate the cache.
/// </summary>
/// <returns></returns>
public IEnumerator<T> GetEnumerator()
{
return new LockFreeQueueEnumerator<T>(this);
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
}
}