xenadmin/XenModel/Actions/Network/NetworkAction.cs
Konstantina Chremmou d7b519a53c Updated copyright notice on files.
Signed-off-by: Konstantina Chremmou <Konstantina.Chremmou@cloud.com>
2023-01-30 16:24:16 +00:00

290 lines
12 KiB
C#

/* Copyright (c) Cloud Software Group, Inc.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using XenAdmin.Core;
using XenAdmin.Network;
using XenAPI;
namespace XenAdmin.Actions
{
public class NetworkAction : AsyncAction
{
private enum network_actions { create, destroy, update };
private XenAPI.Network networkClone;
private XenAPI.Network networkServerObject;
private readonly network_actions actionType;
private readonly PIF pif;
private readonly long vlan;
private readonly bool external;
private readonly bool changePIFs;
private List<PIF> PIFs;
/// <summary>
/// Create an external (VLAN) network.
/// </summary>
/// <param name="network">A new Network instance describing the changes to be made on the server side.</param>
/// <param name="pif">The PIF representing the physical NIC from which we're basing our new VLAN.</param>
/// <param name="vlan">The new VLAN tag.</param>
public NetworkAction(IXenConnection connection, XenAPI.Network network, PIF pif, long vlan)
: base(connection, string.Format(Messages.NETWORK_ACTION_CREATING_NETWORK_TITLE, network.Name(),
Helpers.GetName(connection)))
{
actionType = network_actions.create;
this.networkClone = network;
this.pif = pif;
this.vlan = vlan;
this.external = true;
this.PIFs = null;
#region RBAC Dependencies
ApiMethodsToRoleCheck.Add("network.create");
ApiMethodsToRoleCheck.Add("pool.create_VLAN_from_PIF");
#endregion
init();
}
/// <summary>
/// Create or destroy a private network.
/// </summary>
public NetworkAction(IXenConnection connection, XenAPI.Network network, bool create)
: base(connection,
string.Format(create ? Messages.NETWORK_ACTION_CREATING_NETWORK_TITLE : Messages.NETWORK_ACTION_REMOVING_NETWORK_TITLE,
network.Name(), Helpers.GetName(connection)))
{
this.networkClone = network;
this.external = false;
if (create)
{
#region RBAC Dependencies
ApiMethodsToRoleCheck.Add("network.create");
#endregion
actionType = network_actions.create;
PIFs = null;
}
else
{
PIFs = Connection.ResolveAll(network.PIFs);
#region RBAC Dependencies
ApiMethodsToRoleCheck.Add("network.destroy");
if (PIFs.Find(p => p.IsTunnelAccessPIF()) != null)
ApiMethodsToRoleCheck.Add("tunnel.destroy");
if (PIFs.Find(p => !p.IsTunnelAccessPIF() && p.physical) != null)
ApiMethodsToRoleCheck.Add("pif.forget"); // actually, we should have at most one of tunnel.destroy and pif.forget
if (PIFs.Find(p => !p.IsTunnelAccessPIF() && !p.physical) != null)
ApiMethodsToRoleCheck.Add("vlan.destroy"); // same here, shouldn't be both virtual and physcial really
#endregion
actionType = network_actions.destroy;
}
init();
}
/// <summary>
/// Update a network.
/// </summary>
/// <param name="network">The modified network that we're going to save to the server.</param>
/// <param name="changePIFs">True if we're going to create or destroy PIFs (i.e. change a private network to a
/// VLAN, or vice versa.</param>
/// <param name="external">Whether the new network is external i.e. a VLAN.</param>
/// <param name="pif">The PIF representing the physical NIC from which we're basing our new VLAN.
/// Null iff changePIFs is false or external is false.</param>
/// <param name="vlan">The new VLAN tag. Ignored iff changePIFs is false or external is false.</param>
/// <param name="suppressHistory"></param>
public NetworkAction(IXenConnection connection, XenAPI.Network network,
bool changePIFs, bool external, PIF pif, long vlan, bool suppressHistory)
: base(connection, string.Format(Messages.NETWORK_ACTION_UPDATING_NETWORK_TITLE,
network.Name(), Helpers.GetName(connection)), suppressHistory)
{
actionType = network_actions.update;
this.networkClone = network;
this.changePIFs = changePIFs;
this.external = external;
this.pif = pif;
this.vlan = vlan;
PIFs = changePIFs ? Connection.ResolveAll(network.PIFs) : null;
#region RBAC Dependencies
ApiMethodsToRoleCheck.Add("network.set_name_label");
ApiMethodsToRoleCheck.Add("network.set_other_config");
ApiMethodsToRoleCheck.Add("network.add_to_other_config");
ApiMethodsToRoleCheck.Add("network.remove_from_other_config");
ApiMethodsToRoleCheck.Add("network.set_tags");
ApiMethodsToRoleCheck.Add("network.add_tags");
ApiMethodsToRoleCheck.Add("network.remove_tags");
if (changePIFs)
{
ApiMethodsToRoleCheck.Add("pif.destroy");
if (external)
ApiMethodsToRoleCheck.Add("pool.create_VLAN_from_PIF");
}
#endregion
init();
}
private void init()
{
SetAppliesTo(Connection);
if (networkClone.opaque_ref != null)
{
// we are updating an existing object, and so should lock it
networkServerObject = Connection.Resolve<XenAPI.Network>(new XenRef<XenAPI.Network>(networkClone.opaque_ref));
networkServerObject.Locked = true;
}
if (PIFs == null) return;
foreach (PIF pif in PIFs)
pif.Locked = true;
}
private void SetAppliesTo(IXenConnection connection)
{
foreach (Pool pool in connection.Cache.Pools)
{
AppliesTo.Add(pool.opaque_ref);
}
foreach (Host host in connection.Cache.Hosts)
{
AppliesTo.Add(host.opaque_ref);
}
}
private void destroyPIFs()
{
foreach (PIF pif in PIFs)
{
if (pif.IsTunnelAccessPIF())
{
// A tunnel access PIF is destroyed by destroying its tunnel.
// (Actually each network will have either all tunnel access PIFs (if
// it is a CHIN) or all regular PIFs (if it isn't), but we don't use
// that: we do it PIF-by-PIF).
foreach (Tunnel tunnel in Connection.ResolveAll(pif.tunnel_access_PIF_of)) // actually there will only ever be one
Tunnel.destroy(Session, tunnel.opaque_ref);
}
else
{
if (!pif.physical)
{
if(pif.VLAN != -1)
{
VLAN.destroy(Session, pif.VLAN_master_of);
}
if(pif.IsSriovLogicalPIF())
{
Network_sriov.destroy(Session, pif.sriov_logical_PIF_of[0]);
}
}
else
{
// do we ever destroy physical pifs anyway? not sure this is something we need but here for completeness
PIF.forget(Session, pif.opaque_ref);
}
}
}
PIFs = null;
}
protected override void Run()
{
switch (actionType)
{
case network_actions.destroy:
Description = Messages.NETWORK_ACTION_REMOVING_NETWORK;
destroyPIFs();
XenAPI.Network.destroy(Session, networkClone.opaque_ref);
networkClone = null;
Description = Messages.NETWORK_ACTION_NETWORK_REMOVED;
break;
case network_actions.update:
Description = Messages.NETWORK_ACTION_UPDATING_NETWORK;
if (changePIFs)
{
if (external)
{
//Before we do a destroy check the vlan tag is not in use on this network
foreach (PIF p in Connection.Cache.PIFs)
{
if (p.VLAN == vlan && p.device == pif.device)
throw new Exception(FriendlyErrorNames.PIF_VLAN_EXISTS);
}
}
destroyPIFs();
if (external)
CreateVLAN(networkClone.opaque_ref);
}
Description = Messages.NETWORK_ACTION_NETWORK_UPDATED;
break;
case network_actions.create:
Description = Messages.NETWORK_ACTION_CREATING_NETWORK;
XenRef<XenAPI.Network> networkRef = XenAPI.Network.create(Session, networkClone);
if (external)
CreateVLAN(networkRef.opaque_ref);
Description = Messages.NETWORK_ACTION_NETWORK_CREATED;
break;
}
}
private void CreateVLAN(string network_ref)
{
Host host = Helpers.GetCoordinator(Connection);
if (host == null)
throw new Failure(Failure.INTERNAL_ERROR, string.Format(Messages.POOL_COORDINATOR_GONE, BrandManager.BrandConsole));
Pool.create_VLAN_from_PIF(Session, pif.opaque_ref, network_ref, vlan);
}
protected override void Clean()
{
if (networkServerObject != null)
networkServerObject.Locked = false;
if (PIFs == null) return;
foreach (PIF pif in PIFs)
pif.Locked = false;
}
}
}