mirror of
https://github.com/xcp-ng/xenadmin.git
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dec2eead15
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
385 lines
16 KiB
C#
385 lines
16 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using XenAPI;
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namespace XenAdmin.Controls.Ballooning
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{
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public partial class VMShinyBar : ShinyBar
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{
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public event EventHandler SliderDragged;
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public VMShinyBar()
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{
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InitializeComponent();
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}
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// Variables passed in
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private long memoryUsed;
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private double static_min, static_max, dynamic_min, dynamic_max, dynamic_min_orig, dynamic_max_orig;
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public double dynamic_min_lowlimit, dynamic_min_highlimit, dynamic_max_lowlimit, dynamic_max_highlimit;
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private bool has_ballooning;
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private bool allowEdit;
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private bool multiple;
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// The increment in which the user can move the draggers, in bytes
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[Browsable(false)]
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public double Increment { get; set; }
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public double Dynamic_min => dynamic_min;
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public double Dynamic_max => dynamic_max;
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private bool Equal => Dynamic_min == Dynamic_max;
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public void SetRanges(double dynamic_min_lowlimit, double dynamic_min_highlimit, double dynamic_max_lowlimit, double dynamic_max_highlimit, string units)
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{
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if(units == "MB")
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{
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// Round to nearest MB inwards to agree with MemorySpinner and avoid bugs like CA-34996.
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double lowMB, highMB;
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MemorySpinner.CalcMBRanges(dynamic_min_lowlimit, dynamic_min_highlimit, out lowMB, out highMB);
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this.dynamic_min_lowlimit = lowMB * Util.BINARY_MEGA;
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this.dynamic_min_highlimit = highMB * Util.BINARY_MEGA;
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MemorySpinner.CalcMBRanges(dynamic_max_lowlimit, dynamic_max_highlimit, out lowMB, out highMB);
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this.dynamic_max_lowlimit = lowMB * Util.BINARY_MEGA;
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this.dynamic_max_highlimit = highMB * Util.BINARY_MEGA;
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}
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else
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{
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// Round to nearest GB inwards to agree with MemorySpinner and avoid bugs like CA-34996.
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double lowGB, highGB;
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MemorySpinner.CalcGBRanges(dynamic_min_lowlimit, dynamic_min_highlimit, out lowGB, out highGB);
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this.dynamic_min_lowlimit = lowGB * Util.BINARY_GIGA;
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this.dynamic_min_highlimit = highGB * Util.BINARY_GIGA;
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MemorySpinner.CalcGBRanges(dynamic_max_lowlimit, dynamic_max_highlimit, out lowGB, out highGB);
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this.dynamic_max_lowlimit = lowGB * Util.BINARY_GIGA;
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this.dynamic_max_highlimit = highGB * Util.BINARY_GIGA;
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}
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}
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private double SliderMinLimit
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{
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get
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{
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System.Diagnostics.Trace.Assert(activeSlider != Slider.NONE);
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return (activeSlider == Slider.MAX ? dynamic_max_lowlimit : dynamic_min_lowlimit);
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}
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}
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private double SliderMaxLimit
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{
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get
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{
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System.Diagnostics.Trace.Assert(activeSlider != Slider.NONE);
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return (activeSlider == Slider.MIN ? dynamic_min_highlimit : dynamic_max_highlimit);
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}
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}
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private enum Slider { NONE, MIN, MAX };
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// Internal state
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private Point mouseLocation = new Point(-1, -1);
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private Rectangle min_slider_rect, max_slider_rect;
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private Slider activeSlider = Slider.NONE;
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private bool mouseIsDown = false;
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private double BytesPerPixel;
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public void Populate(List<VM> vms, bool allowMemEdit)
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{
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var vm = vms[0];
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multiple = vms.Count > 1;
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memoryUsed = CalcMemoryUsed(vms);
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static_min = vm.memory_static_min;
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static_max = vm.memory_static_max;
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dynamic_min = dynamic_min_orig = Util.CorrectRoundingErrors(vm.memory_dynamic_min);
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dynamic_max = dynamic_max_orig = Util.CorrectRoundingErrors(vm.memory_dynamic_max);
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has_ballooning = vm.SupportsBallooning();
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allowEdit = allowMemEdit;
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}
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private static long CalcMemoryUsed(List<VM> vms)
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{
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var memories = (from VM vm in vms
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where vm != null && vm.metrics != null &&
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(vm.power_state == vm_power_state.Running || vm.power_state == vm_power_state.Paused)
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let metrics = vm.Connection.Resolve(vm.metrics)
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where metrics != null
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select metrics.memory_actual).ToList();
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if (memories.Count > 0)
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try
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{
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return Convert.ToInt64(memories.Average());
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}
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catch
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{
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// ignore; we'll return 0
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}
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return 0;
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}
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public void ChangeSettings(double static_min, double dynamic_min, double dynamic_max, double static_max)
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{
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this.static_min = static_min;
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// If we're editing, we never reduce the static_max (really, the "static_max" is just the top
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// of the bar: the real static_max is the position of the top of the range).
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if (!allowEdit || this.static_max < static_max)
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this.static_max = static_max;
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// If they're already equal, we don't reset the dynamic_min_orig.
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// (They've probably been set through the sliders not the spinners).
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if (dynamic_min != this.dynamic_min)
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this.dynamic_min = dynamic_min_orig = dynamic_min;
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if (dynamic_max != this.dynamic_max)
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this.dynamic_max = dynamic_max_orig = dynamic_max;
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}
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private void SetMemory(Slider slider, double bytes)
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{
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bool dragged = false;
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if (slider == Slider.MIN && dynamic_min != bytes)
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{
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dynamic_min = bytes;
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dragged = true;
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}
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if (slider == Slider.MAX && dynamic_max != bytes)
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{
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dynamic_max = bytes;
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dragged = true;
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}
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if (dragged)
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OnSliderDragged();
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}
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private void OnSliderDragged()
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{
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if (SliderDragged != null)
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SliderDragged(this, null);
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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if (static_max == 0) // not initialised
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return;
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Graphics g = e.Graphics;
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Rectangle barArea = barRect;
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BytesPerPixel = (double)static_max / (double)barArea.Width;
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// Grid
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DrawGrid(g, barArea, BytesPerPixel, static_max);
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// The bar
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int left_width = (int)((double)memoryUsed / BytesPerPixel);
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if (left_width > barArea.Width) // Happens if the user is reducing static_max to below current memory usage.
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left_width = barArea.Width; // I wanted to add a right-arrow to the bytesString in that case too, but the glyph isn't present in the font: and too much work to add an image.
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Rectangle rect = new Rectangle(barArea.Left, barArea.Top, left_width, barArea.Height);
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string bytesString = Util.MemorySizeStringSuitableUnits(memoryUsed, false);
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string toolTip = string.Format(multiple ? Messages.CURRENT_MEMORY_USAGE_MULTIPLE : Messages.CURRENT_MEMORY_USAGE, bytesString);
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DrawToTarget(g, barArea, rect, VMShinyBar_Used, bytesString, ShinyBar_Text, HorizontalAlignment.Right, toolTip);
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rect = new Rectangle(barArea.Left + left_width, barArea.Top, barArea.Width - left_width, barArea.Height);
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DrawToTarget(g, barArea, rect, ShinyBar_Unused);
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// Sliders
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if (has_ballooning)
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{
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DrawSliderRanges(g);
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DrawSliders(g, dynamic_min, dynamic_max);
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}
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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if (allowEdit)
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{
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mouseLocation = e.Location;
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if (activeSlider != Slider.NONE)
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{
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double min = SliderMinLimit;
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double max = SliderMaxLimit;
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double orig = (activeSlider == Slider.MIN ? dynamic_min_orig : dynamic_max_orig);
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double posBytes = (mouseLocation.X - barRect.Left) * BytesPerPixel;
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if (posBytes <= min)
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posBytes = min;
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else if (posBytes >= max)
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posBytes = max;
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else
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{
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double incrBytes = Increment;
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// round to nearest incrBytes
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// We need to do a rounding because the result should always have only 1 dp. If it does not have
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// 1 dp it is not because of the formula, but because of the way the computer does the calculation.
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double roundedBytes = Math.Round((int)((posBytes + incrBytes / 2) / incrBytes) * incrBytes, 1);
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// We also allow the original value, even if it's not a multiple of
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// incrBytes. That's so that we don't jump as soon as we click it
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// (also so that we can get back to the original value if we want to).
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double distRound = (posBytes - roundedBytes > 0 ? posBytes - roundedBytes : roundedBytes - posBytes);
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double distOrig = (posBytes - orig > 0 ? posBytes - orig : orig - posBytes);
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if (distRound >= distOrig)
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roundedBytes = orig;
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// posBytes can fall outside its range before or after the rounding,
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// and both want to be truncated
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if (roundedBytes <= min)
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posBytes = min;
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else if (roundedBytes >= max)
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posBytes = max;
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else
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posBytes = roundedBytes;
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}
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SetMemory(activeSlider, posBytes);
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}
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Refresh();
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}
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base.OnMouseMove(e);
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}
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protected override void OnMouseLeave(EventArgs e)
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{
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if (allowEdit)
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{
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mouseIsDown = false;
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mouseLocation = new Point(-1, -1);
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activeSlider = Slider.NONE;
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Refresh();
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}
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base.OnMouseLeave(e);
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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if (allowEdit && e.Button == MouseButtons.Left)
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{
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mouseIsDown = true;
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if (min_slider_rect.Contains(mouseLocation))
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activeSlider = Slider.MIN;
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else if (max_slider_rect.Contains(mouseLocation))
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activeSlider = Slider.MAX;
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Refresh();
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}
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base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseEventArgs e)
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{
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if (allowEdit)
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{
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mouseIsDown = false;
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activeSlider = Slider.NONE;
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Refresh();
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}
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base.OnMouseUp(e);
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}
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private void DrawSliderRanges(Graphics g)
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{
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// Draw slider ranges if we're dragging right now
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if (activeSlider == Slider.NONE)
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return;
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Rectangle barArea = barRect;
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const int Height = 10;
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int min = barArea.Left + (int)(SliderMinLimit / BytesPerPixel);
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int max = barArea.Left + (int)(SliderMaxLimit / BytesPerPixel);
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using (Brush brush = new SolidBrush(SliderLimits))
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{
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g.FillRectangle(brush, min, barRect.Bottom, max - min, Height);
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}
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}
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private void DrawSliders(Graphics g, double min, double max)
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{
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Rectangle barArea = barRect;
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Image min_image, max_image;
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if (allowEdit)
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{
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min_image = Images.StaticImages.memory_dynmin_slider;
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max_image = Images.StaticImages.memory_dynmax_slider;
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}
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else
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{
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min_image = Images.StaticImages.memory_dynmin_slider_noedit;
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max_image = Images.StaticImages.memory_dynmax_slider_noedit;
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}
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// Calculate where to draw the sliders
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Point min_pt = new Point(barArea.Left + (int)(min / BytesPerPixel) - min_image.Width + (allowEdit ? 0 : 1), barArea.Bottom);
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Point max_pt = new Point(barArea.Left + (int)(max / BytesPerPixel) - (allowEdit ? 0 : 1), barArea.Bottom);
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min_slider_rect = new Rectangle(min_pt, min_image.Size);
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max_slider_rect = new Rectangle(max_pt, max_image.Size);
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// Recalculate the images to draw in case the mouse is over one of them
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if (allowEdit)
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{
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if (activeSlider == Slider.MIN)
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min_image = Images.StaticImages.memory_dynmin_slider_dark;
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if (activeSlider == Slider.MAX)
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max_image = Images.StaticImages.memory_dynmax_slider_dark;
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if (activeSlider == Slider.NONE && !mouseIsDown)
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{
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if (min_slider_rect.Contains(mouseLocation))
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min_image = Images.StaticImages.memory_dynmin_slider_light;
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else if (max_slider_rect.Contains(mouseLocation))
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max_image = Images.StaticImages.memory_dynmax_slider_light;
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}
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}
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// Draw the images
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g.DrawImageUnscaled(min_image, min_pt);
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g.DrawImageUnscaled(max_image, max_pt);
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}
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protected override int barHeight => 20;
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}
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}
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