xenadmin/XenModel/XenAPI-Extensions/VMSS.cs
Konstantina Chremmou 37e3810d73 Removed the background worker and added an async action to retrieve the local
server time (previously on the UI  thread) and also update the message list
for each snapshot schedule. Preserve column sorting and multiple selection
when the list is rebuilt. Do not enforce minimum size on the form since it
is not resizable.

Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2017-09-11 13:22:12 +01:00

178 lines
6.7 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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using System;
using System.Collections.Generic;
using System.Linq;
using XenAdmin;
using XenAdmin.Alerts;
using XenAdmin.Core;
namespace XenAPI
{
public partial class VMSS
{
public DateTime GetNextRunTime(DateTime serverLocalTime)
{
if (frequency == vmss_frequency.hourly)
{
return GetHourlyDate(serverLocalTime, BackupScheduleMin());
}
if (frequency == vmss_frequency.daily)
{
return GetDailyDate(serverLocalTime, BackupScheduleMin(), BackupScheduleHour());
}
if (frequency == vmss_frequency.weekly)
{
return GetWeeklyDate(serverLocalTime, BackupScheduleHour(), BackupScheduleMin(), new List<DayOfWeek>(DaysOfWeekBackup()));
}
return new DateTime();
}
public static DateTime GetDailyDate(DateTime time, int min, int hour)
{
var nextDateTime = new DateTime(time.Year, time.Month, time.Day, hour, min, 0);
if (time > nextDateTime)
nextDateTime = nextDateTime.AddDays(1);
return nextDateTime;
}
public static DateTime GetHourlyDate(DateTime time, int min)
{
var nextDateTime = new DateTime(time.Year, time.Month, time.Day, time.Hour, min, 0);
if (time > nextDateTime)
nextDateTime = nextDateTime.AddHours(1);
return nextDateTime;
}
public static DateTime GetWeeklyDate(DateTime time, int hour, int min, List<DayOfWeek> listDaysOfWeek)
{
listDaysOfWeek.Sort();
int daysOfDifference;
DayOfWeek today = time.DayOfWeek;
int nextDay = listDaysOfWeek.FindIndex(x => x >= time.DayOfWeek);
// No scheduled days later in the week: take first day next week
if (nextDay < 0)
{
daysOfDifference = 7 - (today - listDaysOfWeek[0]);
}
else
{
daysOfDifference = listDaysOfWeek[nextDay] - today;
// Today is a scheduled day: but is the time already past?
if (daysOfDifference == 0)
{
var todaysScheduledTime = new DateTime(time.Year, time.Month, time.Day, hour, min, 0);
if (time > todaysScheduledTime)
{
// Yes, the time is already past. Find the next day in the schedule instead.
if (listDaysOfWeek.Count == nextDay + 1) // we're at the last scheduled day in the week: go to next week
daysOfDifference = 7 - (today - listDaysOfWeek[0]);
else
daysOfDifference = listDaysOfWeek[nextDay + 1] - today;
}
}
}
return (new DateTime(time.Year, time.Month, time.Day, hour, min, 0)).AddDays(daysOfDifference);
}
public IEnumerable<DayOfWeek> DaysOfWeekBackup()
{
return GetDaysFromDictionary(schedule);
}
private static IEnumerable<DayOfWeek> GetDaysFromDictionary(Dictionary<string, string> dictionary)
{
if (dictionary.ContainsKey("days"))
{
if (dictionary["days"].IndexOf("monday", StringComparison.InvariantCultureIgnoreCase) >= 0)
yield return DayOfWeek.Monday;
if (dictionary["days"].IndexOf("tuesday", StringComparison.InvariantCultureIgnoreCase) >= 0)
yield return DayOfWeek.Tuesday;
if (dictionary["days"].IndexOf("wednesday", StringComparison.InvariantCultureIgnoreCase) >= 0)
yield return DayOfWeek.Wednesday;
if (dictionary["days"].IndexOf("thursday", StringComparison.InvariantCultureIgnoreCase) >= 0)
yield return DayOfWeek.Thursday;
if (dictionary["days"].IndexOf("friday", StringComparison.InvariantCultureIgnoreCase) >= 0)
yield return DayOfWeek.Friday;
if (dictionary["days"].IndexOf("saturday", StringComparison.InvariantCultureIgnoreCase) >= 0)
yield return DayOfWeek.Saturday;
if (dictionary["days"].IndexOf("sunday", StringComparison.InvariantCultureIgnoreCase) >= 0)
yield return DayOfWeek.Sunday;
}
}
public override string Name()
{
return name_label;
}
public override string Description()
{
return name_description;
}
public int BackupScheduleMin()
{
string outStr;
int result;
if (schedule.TryGetValue("min", out outStr) && int.TryParse(outStr, out result))
return result;
return 0;
}
public int BackupScheduleHour()
{
string outStr;
int result;
if (schedule.TryGetValue("hour", out outStr) && int.TryParse(outStr, out result))
return result;
return 0;
}
public string BackupScheduleDays()
{
string outStr;
if (schedule.TryGetValue("days", out outStr))
return outStr;
return string.Empty;
}
}
}