xenadmin/XenAdmin/Controls/Ballooning/VMShinyBar.cs
Konstantina Chremmou ae22560ce8 Converted all extension get properties of the API classes to methods in order to
prevent them from being serialised alongside the API properties. This will also
be useful for moving the API bindings out of XenModel.

Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2017-09-03 03:35:30 +01:00

384 lines
15 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using XenAdmin.Core;
using XenAPI;
namespace XenAdmin.Controls.Ballooning
{
public partial class VMShinyBar : ShinyBar
{
public event EventHandler SliderDragged;
public VMShinyBar()
{
InitializeComponent();
}
// Variables passed in
private long memoryUsed;
private double static_min, static_max, dynamic_min, dynamic_max, dynamic_min_orig, dynamic_max_orig;
public double dynamic_min_lowlimit, dynamic_min_highlimit, dynamic_max_lowlimit, dynamic_max_highlimit;
private bool has_ballooning;
private bool allowEdit;
private bool multiple;
// The increment in which the user can move the draggers, in bytes
double increment;
public double Increment
{
get { return increment; }
set { increment = value; }
}
public double Dynamic_min
{
get { return dynamic_min; }
}
public double Dynamic_max
{
get { return dynamic_max; }
}
private bool Equal
{
get { return Dynamic_min == Dynamic_max; }
}
public void SetRanges(double dynamic_min_lowlimit, double dynamic_min_highlimit, double dynamic_max_lowlimit, double dynamic_max_highlimit, string units)
{
if(units == "MB")
{
// Round to nearest MB inwards to agree with MemorySpinner and avoid bugs like CA-34996.
double lowMB, highMB;
MemorySpinner.CalcMBRanges(dynamic_min_lowlimit, dynamic_min_highlimit, out lowMB, out highMB);
this.dynamic_min_lowlimit = lowMB * Util.BINARY_MEGA;
this.dynamic_min_highlimit = highMB * Util.BINARY_MEGA;
MemorySpinner.CalcMBRanges(dynamic_max_lowlimit, dynamic_max_highlimit, out lowMB, out highMB);
this.dynamic_max_lowlimit = lowMB * Util.BINARY_MEGA;
this.dynamic_max_highlimit = highMB * Util.BINARY_MEGA;
}
else
{
// Round to nearest GB inwards to agree with MemorySpinner and avoid bugs like CA-34996.
double lowGB, highGB;
MemorySpinner.CalcGBRanges(dynamic_min_lowlimit, dynamic_min_highlimit, out lowGB, out highGB);
this.dynamic_min_lowlimit = lowGB * Util.BINARY_GIGA;
this.dynamic_min_highlimit = highGB * Util.BINARY_GIGA;
MemorySpinner.CalcGBRanges(dynamic_max_lowlimit, dynamic_max_highlimit, out lowGB, out highGB);
this.dynamic_max_lowlimit = lowGB * Util.BINARY_GIGA;
this.dynamic_max_highlimit = highGB * Util.BINARY_GIGA;
}
}
private double SliderMinLimit
{
get
{
System.Diagnostics.Trace.Assert(activeSlider != Slider.NONE);
return (activeSlider == Slider.MAX ? dynamic_max_lowlimit : dynamic_min_lowlimit);
}
}
private double SliderMaxLimit
{
get
{
System.Diagnostics.Trace.Assert(activeSlider != Slider.NONE);
return (activeSlider == Slider.MIN ? dynamic_min_highlimit : dynamic_max_highlimit);
}
}
private enum Slider { NONE, MIN, MAX };
// Internal state
private Point mouseLocation = new Point(-1, -1);
private Rectangle min_slider_rect, max_slider_rect;
private Slider activeSlider = Slider.NONE;
private bool mouseIsDown = false;
private double BytesPerPixel;
public void Initialize(VM vm, bool multiple, long memoryUsed, bool allowEdit)
{
this.multiple = multiple;
this.memoryUsed = memoryUsed;
this.static_min = vm.memory_static_min;
this.static_max = vm.memory_static_max;
this.dynamic_min = dynamic_min_orig = Util.CorrectRoundingErrors(vm.memory_dynamic_min);
this.dynamic_max = dynamic_max_orig = Util.CorrectRoundingErrors(vm.memory_dynamic_max);
this.has_ballooning = vm.has_ballooning();
this.allowEdit = allowEdit;
}
public void ChangeSettings(double static_min, double dynamic_min, double dynamic_max, double static_max)
{
this.static_min = static_min;
// If we're editing, we never reduce the static_max (really, the "static_max" is just the top
// of the bar: the real static_max is the position of the top of the range).
if (!allowEdit || this.static_max < static_max)
this.static_max = static_max;
// If they're already equal, we don't reset the dynamic_min_orig.
// (They've probably been set through the sliders not the spinners).
if (dynamic_min != this.dynamic_min)
this.dynamic_min = dynamic_min_orig = dynamic_min;
if (dynamic_max != this.dynamic_max)
this.dynamic_max = dynamic_max_orig = dynamic_max;
}
private void SetMemory(Slider slider, double bytes)
{
bool dragged = false;
if (slider == Slider.MIN && dynamic_min != bytes)
{
dynamic_min = bytes;
dragged = true;
}
if (slider == Slider.MAX && dynamic_max != bytes)
{
dynamic_max = bytes;
dragged = true;
}
if (dragged)
OnSliderDragged();
}
private void OnSliderDragged()
{
if (SliderDragged != null)
SliderDragged(this, null);
}
protected override void OnPaint(PaintEventArgs e)
{
if (static_max == 0) // not initialised
return;
Graphics g = e.Graphics;
Rectangle barArea = barRect;
BytesPerPixel = (double)static_max / (double)barArea.Width;
// Grid
DrawGrid(g, barArea, BytesPerPixel, static_max);
// The bar
int left_width = (int)((double)memoryUsed / BytesPerPixel);
if (left_width > barArea.Width) // Happens if the user is reducing static_max to below current memory usage.
left_width = barArea.Width; // I wanted to add a right-arrow to the bytesString in that case too, but the glyph isn't present in the font: and too much work to add an image.
Rectangle rect = new Rectangle(barArea.Left, barArea.Top, left_width, barArea.Height);
string bytesString = Util.MemorySizeStringSuitableUnits(memoryUsed, false);
string toolTip = string.Format(multiple ? Messages.CURRENT_MEMORY_USAGE_MULTIPLE : Messages.CURRENT_MEMORY_USAGE, bytesString);
DrawToTarget(g, barArea, rect, BallooningColors.VMShinyBar_Used, bytesString, BallooningColors.VMShinyBar_Text, HorizontalAlignment.Right, toolTip);
rect = new Rectangle(barArea.Left + left_width, barArea.Top, barArea.Width - left_width, barArea.Height);
DrawToTarget(g, barArea, rect, BallooningColors.VMShinyBar_Unused);
// Sliders
if (has_ballooning)
{
DrawSliderRanges(g);
DrawSliders(g, dynamic_min, dynamic_max);
}
}
protected override void OnMouseMove(MouseEventArgs e)
{
if (allowEdit)
{
mouseLocation = e.Location;
if (activeSlider != Slider.NONE)
{
double min = SliderMinLimit;
double max = SliderMaxLimit;
double orig = (activeSlider == Slider.MIN ? dynamic_min_orig : dynamic_max_orig);
double posBytes = (mouseLocation.X - barRect.Left) * BytesPerPixel;
if (posBytes <= min)
posBytes = min;
else if (posBytes >= max)
posBytes = max;
else
{
double incrBytes = Increment;
// round to nearest incrBytes
// We need to do a rounding because the result should always have only 1 dp. If it does not have
// 1 dp it is not because of the formula, but because of the way the computer does the calculation.
double roundedBytes = Math.Round((int)((posBytes + incrBytes / 2) / incrBytes) * incrBytes, 1);
// We also allow the original value, even if it's not a multiple of
// incrBytes. That's so that we don't jump as soon as we click it
// (also so that we can get back to the original value if we want to).
double distRound = (posBytes - roundedBytes > 0 ? posBytes - roundedBytes : roundedBytes - posBytes);
double distOrig = (posBytes - orig > 0 ? posBytes - orig : orig - posBytes);
if (distRound >= distOrig)
roundedBytes = orig;
// posBytes can fall outside its range before or after the rounding,
// and both want to be truncated
if (roundedBytes <= min)
posBytes = min;
else if (roundedBytes >= max)
posBytes = max;
else
posBytes = roundedBytes;
}
SetMemory(activeSlider, posBytes);
}
Refresh();
}
base.OnMouseMove(e);
}
protected override void OnMouseLeave(EventArgs e)
{
if (allowEdit)
{
mouseIsDown = false;
mouseLocation = new Point(-1, -1);
activeSlider = Slider.NONE;
Refresh();
}
base.OnMouseLeave(e);
}
protected override void OnMouseDown(MouseEventArgs e)
{
if (allowEdit && e.Button == MouseButtons.Left)
{
mouseIsDown = true;
if (min_slider_rect.Contains(mouseLocation))
activeSlider = Slider.MIN;
else if (max_slider_rect.Contains(mouseLocation))
activeSlider = Slider.MAX;
Refresh();
}
base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseEventArgs e)
{
if (allowEdit)
{
mouseIsDown = false;
activeSlider = Slider.NONE;
Refresh();
}
base.OnMouseUp(e);
}
private void DrawSliderRanges(Graphics g)
{
// Draw slider ranges if we're dragging right now
if (activeSlider == Slider.NONE)
return;
Rectangle barArea = barRect;
const int Height = 10;
int min = barArea.Left + (int)(SliderMinLimit / BytesPerPixel);
int max = barArea.Left + (int)(SliderMaxLimit / BytesPerPixel);
using (Brush brush = new SolidBrush(BallooningColors.SliderLimits))
{
g.FillRectangle(brush, min, barRect.Bottom, max - min, Height);
}
}
private void DrawSliders(Graphics g, double min, double max)
{
Rectangle barArea = barRect;
Image min_image, max_image;
if (allowEdit)
{
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider;
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider;
}
else
{
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider_noedit;
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider_noedit;
}
// Calculate where to draw the sliders
Point min_pt = new Point(barArea.Left + (int)(min / BytesPerPixel) - min_image.Width + (allowEdit ? 0 : 1), barArea.Bottom);
Point max_pt = new Point(barArea.Left + (int)(max / BytesPerPixel) - (allowEdit ? 0 : 1), barArea.Bottom);
min_slider_rect = new Rectangle(min_pt, min_image.Size);
max_slider_rect = new Rectangle(max_pt, max_image.Size);
// Recalculate the images to draw in case the mouse is over one of them
if (allowEdit)
{
if (activeSlider == Slider.MIN)
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider_dark;
if (activeSlider == Slider.MAX)
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider_dark;
if (activeSlider == Slider.NONE && !mouseIsDown)
{
if (min_slider_rect.Contains(mouseLocation))
min_image = XenAdmin.Properties.Resources.memory_dynmin_slider_light;
else if (max_slider_rect.Contains(mouseLocation))
max_image = XenAdmin.Properties.Resources.memory_dynmax_slider_light;
}
}
// Draw the images
g.DrawImageUnscaled(min_image, min_pt);
g.DrawImageUnscaled(max_image, max_pt);
}
protected override int barHeight
{
get
{
return 20;
}
}
}
}