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ae22560ce8
prevent them from being serialised alongside the API properties. This will also be useful for moving the API bindings out of XenModel. Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
360 lines
12 KiB
C#
360 lines
12 KiB
C#
/* Copyright (c) Citrix Systems, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification, are permitted provided
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* that the following conditions are met:
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*
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* * Redistributions of source code must retain the above
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* copyright notice, this list of conditions and the
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* following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the
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* following disclaimer in the documentation and/or other
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* materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Windows.Forms;
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using XenAdmin.Controls;
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using XenAdmin.Controls.Common;
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using XenAdmin.Controls.GPU;
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using XenAdmin.Core;
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using XenAPI;
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namespace XenAdmin.TabPages
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{
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public partial class GpuPage : BaseTabPage
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{
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private const int ROW_GAP = 5;
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public GpuPage()
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{
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InitializeComponent();
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Text = Messages.GPU;
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PGPU_CollectionChangedWithInvoke = Program.ProgramInvokeHandler(PGPU_CollectionChanged);
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}
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private readonly CollectionChangeEventHandler PGPU_CollectionChangedWithInvoke;
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private IXenObject xenObject;
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List<PGPU> pGPUs = new List<PGPU>();
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/// <summary>
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/// The object that the panel is displaying GPU info for.
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/// </summary>
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public IXenObject XenObject
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{
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set
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{
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System.Diagnostics.Trace.Assert(value is Pool || value is Host);
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xenObject = value;
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Rebuild();
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}
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}
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private bool _rebuilding;
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private void Rebuild()
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{
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Program.AssertOnEventThread();
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if (!Visible)
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return;
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_rebuilding = true;
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pageContainerPanel.SuspendLayout();
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// Store a list of the current controls. We remove them at the end because it makes less flicker that way.
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List<Control> oldControls = new List<Control>(pageContainerPanel.Controls.Count);
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foreach (Control c in pageContainerPanel.Controls)
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{
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oldControls.Add(c);
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}
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// Group pGPUs with the same settings
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Dictionary<GpuSettings, List<PGPU>> settingsToPGPUs = new Dictionary<GpuSettings, List<PGPU>>(); // all PGPUs with a particular setting
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List<GpuSettings> listSettings = new List<GpuSettings>(); // also make a list of GpuSettings to preserve the order
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pGPUs.Clear();
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var allPgpus = xenObject.Connection.Cache.PGPUs;
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pGPUs.AddRange(from pGpu in allPgpus
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let host = xenObject.Connection.Resolve(pGpu.host)
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where pGpu.supported_VGPU_types.Count > 0 && (xenObject is Pool || xenObject == host)
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orderby host, pGpu.Name() ascending
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select pGpu
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);
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foreach (PGPU pGpu in pGPUs)
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{
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RegisterPgpuHandlers(pGpu);
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var enabledTypes = pGpu.Connection.ResolveAll(pGpu.enabled_VGPU_types);
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var supportedTypes = pGpu.Connection.ResolveAll(pGpu.supported_VGPU_types);
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var newSettings = new GpuSettings(enabledTypes.ToArray(), supportedTypes.ToArray(), pGpu.Name());
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var existingSettings = settingsToPGPUs.Keys.FirstOrDefault(ss => ss.Equals(newSettings));
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if (existingSettings == null) // we've not seen these settings on another pGPU
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{
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settingsToPGPUs.Add(newSettings, new List<PGPU>());
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listSettings.Add(newSettings);
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existingSettings = newSettings;
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}
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settingsToPGPUs[existingSettings].Add(pGpu);
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}
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int initScroll = pageContainerPanel.VerticalScroll.Value;
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int top = pageContainerPanel.Padding.Top - initScroll;
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if (Helpers.VGpuCapability(xenObject.Connection))
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AddRowToPanel(CreateGpuPlacementPolicyPanel(), ref top);
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foreach (GpuSettings settings in listSettings)
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{
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AddRowToPanel(new GpuRow(xenObject, settingsToPGPUs[settings]), ref top);
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}
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if (listSettings.Count == 0)
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AddRowToPanel(CreateNoGpuPanel(), ref top);
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// Remove old controls
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foreach (Control c in oldControls)
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{
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pageContainerPanel.Controls.Remove(c);
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int scroll = initScroll;
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if (scroll > pageContainerPanel.VerticalScroll.Maximum)
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scroll = pageContainerPanel.VerticalScroll.Maximum;
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pageContainerPanel.VerticalScroll.Value = scroll;
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c.Dispose();
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}
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_rebuilding = false;
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pageContainerPanel.ResumeLayout();
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ReLayout();
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}
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private GpuPlacementPolicyPanel CreateGpuPlacementPolicyPanel()
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{
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return new GpuPlacementPolicyPanel
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{
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MinimumSize = new System.Drawing.Size(393, 35),
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Name = "gpuPlacementPolicyPanel1",
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XenObject = xenObject
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};
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}
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private AutoHeightLabel CreateNoGpuPanel()
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{
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return new AutoHeightLabel
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{
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Name = "noGpuPanel1",
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Text = xenObject is Pool ? Messages.NO_GPU_IN_POOL : Messages.NO_GPU_ON_HOST
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};
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}
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private void ReLayout()
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{
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Program.AssertOnEventThread();
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if (_rebuilding)
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return;
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int initScroll = pageContainerPanel.VerticalScroll.Value;
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int top = pageContainerPanel.Padding.Top - initScroll;
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foreach (Control row in pageContainerPanel.Controls)
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{
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row.Top = top;
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top += row.Height + ROW_GAP;
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}
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}
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private void AddRowToPanel(Control row, ref int top)
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{
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row.Top = top;
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row.Left = pageContainerPanel.Padding.Left - pageContainerPanel.HorizontalScroll.Value;
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SetRowWidth(row);
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row.Anchor = AnchorStyles.Top | AnchorStyles.Left;
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top += row.Height + ROW_GAP;
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row.Resize += row_Resize;
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pageContainerPanel.Controls.Add(row);
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}
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private GpuRow FindRow(PGPU pgpu)
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{
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return pgpu != null ? pageContainerPanel.Controls.OfType<GpuRow>().FirstOrDefault(row => row.PGPUs.Contains(pgpu)) : null;
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}
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private void pageContainerPanel_SizeChanged(object sender, EventArgs e)
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{
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foreach (Control row in pageContainerPanel.Controls)
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SetRowWidth(row);
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}
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void row_Resize(object sender, EventArgs e)
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{
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ReLayout();
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}
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private void SetRowWidth(Control row)
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{
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row.Width = pageContainerPanel.Width - pageContainerPanel.Padding.Left - 25; // It won't drop below row.MinimumSize.Width though
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}
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private void PGPU_CollectionChanged(object sender, CollectionChangeEventArgs e)
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{
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if (e.Action == CollectionChangeAction.Remove)
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{
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PGPU pgpu = e.Element as PGPU;
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UnregisterPgpuHandlers(pgpu);
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}
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XenObject = xenObject;
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}
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private void pgpu_PropertyChanged(object sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == "resident_VGPUs")
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{
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var pgpu = sender as PGPU;
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var gpuRow = FindRow(pgpu);
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if (gpuRow != null)
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gpuRow.RefreshGpu(pgpu);
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}
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if (e.PropertyName == "enabled_VGPU_types" || e.PropertyName == "supported_VGPU_types")
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{
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Rebuild();
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}
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}
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private void RegisterPgpuHandlers(PGPU pgpu)
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{
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pgpu.PropertyChanged -= pgpu_PropertyChanged;
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pgpu.PropertyChanged += pgpu_PropertyChanged;
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}
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private void UnregisterPgpuHandlers(PGPU pgpu)
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{
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pgpu.PropertyChanged -= pgpu_PropertyChanged;
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}
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private void RegisterHandlers()
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{
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if (xenObject == null)
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return;
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xenObject.Connection.Cache.DeregisterCollectionChanged<PGPU>(PGPU_CollectionChangedWithInvoke);
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xenObject.Connection.Cache.RegisterCollectionChanged<PGPU>(PGPU_CollectionChangedWithInvoke);
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foreach (PGPU pgpu in xenObject.Connection.Cache.PGPUs)
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{
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UnregisterPgpuHandlers(pgpu);
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RegisterPgpuHandlers(pgpu);
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}
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}
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private void GpuPage_VisibleChanged(object sender, EventArgs e)
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{
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if (Visible)
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RegisterHandlers();
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else
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UnregisterHandlers();
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}
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private void UnregisterHandlers()
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{
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if (xenObject == null)
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return;
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xenObject.Connection.Cache.DeregisterCollectionChanged<PGPU>(PGPU_CollectionChangedWithInvoke);
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foreach (PGPU pgpu in xenObject.Connection.Cache.PGPUs)
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{
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UnregisterPgpuHandlers(pgpu);
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}
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}
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public override void PageHidden()
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{
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UnregisterHandlers();
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var gpuPlacementPolicyPanel = pageContainerPanel.Controls.OfType<GpuPlacementPolicyPanel>().FirstOrDefault();
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if (gpuPlacementPolicyPanel != null)
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gpuPlacementPolicyPanel.UnregisterHandlers();
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}
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internal class GpuSettings : IEquatable<GpuSettings>
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{
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public readonly VGPU_type[] EnabledVgpuTypes;
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public readonly VGPU_type[] SupportedVgpuTypes;
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public readonly string GpuName;
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public GpuSettings(VGPU_type[] enabledVgpuTypes, VGPU_type[] supportedVgpuTypes, string name)
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{
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EnabledVgpuTypes = enabledVgpuTypes;
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Array.Sort(EnabledVgpuTypes);
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SupportedVgpuTypes = supportedVgpuTypes;
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Array.Sort(SupportedVgpuTypes);
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GpuName = name;
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}
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private static bool EqualArrays(VGPU_type[] x, VGPU_type[] y)
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{
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if ((x == null || x.Length == 0) &&
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(y == null || y.Length == 0))
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return true;
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if ((x == null || x.Length == 0) ||
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(y == null || y.Length == 0))
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return false;
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if (x.Length != y.Length)
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return false;
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for (int i = 0; i < x.Length; i++)
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{
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if (!x[i].Equals(y[i]))
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return false;
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}
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return true;
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}
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public bool Equals(GpuSettings other)
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{
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return GpuName.Equals(other.GpuName) && EqualArrays(EnabledVgpuTypes, other.EnabledVgpuTypes)
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&& EqualArrays(SupportedVgpuTypes, other.SupportedVgpuTypes);
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}
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public override string ToString()
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{
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return string.Join(",", EnabledVgpuTypes.Select(t => t.model_name).ToArray());
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}
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}
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}
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}
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