xenadmin/XenAdmin/UpdateManager.DelayCalculator.cs
Konstantina Chremmou 585f7a848f Cleared some more warnings with regards to xml documentation.
Signed-off-by: Konstantina Chremmou <konstantina.chremmou@citrix.com>
2018-04-03 13:00:27 +01:00

135 lines
4.8 KiB
C#

/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace XenAdmin
{
internal partial class UpdateManager
{
/// <summary>
/// Calculates the delay required between updates for the <see cref="UpdateManager"/>.
/// </summary>
private class DelayCalculator
{
private Stopwatch _sw;
private readonly List<double> _requestPeriods = new List<double>();
private readonly List<double> _updateDurations = new List<double>();
/// <summary>
/// Call this to register an updates that took the specified length of time (in ms).
/// </summary>
/// <param name="duration">The length of time that the update took (in ms).</param>
public void RegisterLatestUpdate(long duration)
{
if (duration > 0)
{
AddToList(_updateDurations, duration);
}
}
/// <summary>
/// Call this to register that an update has been requested.
/// </summary>
public void RegisterLatestUpdateRequest()
{
lock (_requestPeriods)
{
if (_sw != null)
{
AddToList(_requestPeriods, _sw.ElapsedMilliseconds);
}
_sw = Stopwatch.StartNew();
}
}
private static double GetMean(List<double> list)
{
lock (list)
{
double mean = 0;
foreach (double i in list)
{
mean += i;
}
return mean / list.Count;
}
}
private static void AddToList(List<double> list, double value)
{
lock (list)
{
list.Add(value);
if (list.Count > 10)
{
list.RemoveAt(0);
}
}
}
/// <summary>
/// Gets the delay that should be used between updates. I expect something more sophisticated
/// may be required but let's give this a try for now.
/// </summary>
/// <returns>The delay that should be used between updates (in ms).</returns>
public int GetDelay()
{
if(_updateDurations.Count > 0 && _requestPeriods.Count > 0)
{
double meanDuration = GetMean(_updateDurations);
double meanRequestPeriod = GetMean(_requestPeriods);
if(meanRequestPeriod > 0.0)
{
double n = meanDuration / meanRequestPeriod;
// n represents the time an update takes / s or real-time
// if n > 1 we have using more time than we've got
if (n > 1)
{
return 1000;
}
}
}
return 0;
}
}
}
}