xenadmin/XenModel/Actions/ProduceConsumerQueue.cs
Konstantina Chremmou d7b519a53c Updated copyright notice on files.
Signed-off-by: Konstantina Chremmou <Konstantina.Chremmou@cloud.com>
2023-01-30 16:24:16 +00:00

98 lines
3.1 KiB
C#

/* Copyright (c) Cloud Software Group, Inc.
*
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* with or without modification, are permitted provided
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*
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*
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* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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using System;
using System.Collections.Generic;
using System.Threading;
namespace XenAdmin.Actions
{
public class ProduceConsumerQueue
{
readonly object _locker = new object();
Thread[] _workers;
Queue<Action> _itemQ = new Queue<Action>();
public ProduceConsumerQueue(int workerCount)
{
_workers = new Thread[workerCount];
for (int i = 0; i < workerCount; i++)
(_workers[i] = new Thread(Consume) { IsBackground = true }).Start();
}
public void StopWorkers(bool waitForWorkers)
{
foreach (Thread worker in _workers)
EnqueueItem(null);
if (waitForWorkers)
foreach (Thread worker in _workers)
worker.Join();
}
public void CancelWorkers(bool waitForWorkers)
{
lock (_locker)
{
_itemQ.Clear();
}
StopWorkers(waitForWorkers);
}
public void EnqueueItem(Action item)
{
lock (_locker)
{
_itemQ.Enqueue(item);
//Check the blocking condition
Monitor.Pulse(_locker);
}
}
void Consume()
{
while (true)
{
Action item;
lock (_locker)
{
while (_itemQ.Count == 0)
Monitor.Wait(_locker);
item = _itemQ.Dequeue();
}
if (item == null)
return;
item();
}
}
}
}