xenadmin/XenAdmin/SettingsPanels/PoolGpuEditPage.cs

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/* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms,
* with or without modification, are permitted provided
* that the following conditions are met:
*
* * Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using XenAdmin.Actions;
using XenAdmin.Core;
using XenAdmin.Properties;
using XenAPI;
namespace XenAdmin.SettingsPanels
{
public partial class PoolGpuEditPage : UserControl, IEditPage
{
public Pool pool;
private GPU_group[] gpu_groups;
private allocation_algorithm currentAllocationAlgorithm;
private bool showIntegratedGpu;
private bool showPlacementPolicy;
private Host host;
private bool integratedGpuCurrentlyEnabled;
private bool integratedGpuCurrentlyEnabledOnNextReboot;
public PoolGpuEditPage()
{
InitializeComponent();
}
public allocation_algorithm AllocationAlgorithm
{
get
{
return radioButtonDepth.Checked ?
allocation_algorithm.depth_first :
radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown;
}
}
public bool EnableIntegratedGpuOnNextReboot
{
get
{
return radioButtonEnable.Checked;
}
}
#region Implementation of VerticalTab
public override string Text
{
get { return Messages.GPU; }
}
public string SubText
{
get
{
var text = "";
if (showPlacementPolicy)
{
text = radioButtonDepth.Checked
? Messages.GPU_PLACEMENT_POLICY_MAX_DENSITY
: radioButtonBreadth.Checked
? Messages.GPU_PLACEMENT_POLICY_MAX_PERFORMANCE
: Messages.GPU_PLACEMENT_POLICY_MIXED;
}
if (showIntegratedGpu)
{
var integratedGpuText = integratedGpuCurrentlyEnabled
? Messages.INTEGRATED_GPU_PASSTHROUGH_ENABLED_SHORT
: Messages.INTEGRATED_GPU_PASSTHROUGH_DISABLED_SHORT;
text = showPlacementPolicy ? string.Join("; ", text, integratedGpuText) : integratedGpuText;
}
return text;
}
}
public Image Image
{
get { return Resources._000_GetMemoryInfo_h32bit_16; }
}
#endregion
#region Implementation of IEditPage
public AsyncAction SaveSettings()
{
List<AsyncAction> actions = new List<AsyncAction>();
if (HasPlacementPolicyChanged)
actions.Add(new SetGpuPlacementPolicyAction(pool, AllocationAlgorithm));
if (HasIntegratedGpuChanged && host != null)
actions.Add(new UpdateIntegratedGpuPassthroughAction(host, EnableIntegratedGpuOnNextReboot, true));
if (actions.Count == 0)
return null;
return actions.Count == 1 ? actions[0] : new MultipleAction(pool.Connection, "", "", "", actions, true);
}
public void SetXenObjects(IXenObject orig, IXenObject clone)
{
Trace.Assert(clone is Pool || clone is Host); // only Pools and Hosts should show this page
pool = Helpers.GetPoolOfOne(clone.Connection);
gpu_groups = pool.Connection.Cache.GPU_groups;
bool isPoolOrStandaloneHost = clone is Pool || Helpers.GetPool(clone.Connection) == null;
showPlacementPolicy = isPoolOrStandaloneHost && Helpers.VGpuCapability(clone.Connection);
host = clone as Host; // can be null, if we are on a Pool
showIntegratedGpu = host != null && host.CanEnableDisableIntegratedGpu;
PopulatePage();
}
public bool ValidToSave
{
get { return true; }
}
public void ShowLocalValidationMessages()
{
}
public void Cleanup()
{
}
public bool HasChanged
{
get { return HasPlacementPolicyChanged || HasIntegratedGpuChanged; }
}
#endregion
private bool HasPlacementPolicyChanged
{
get
{
if (!showPlacementPolicy)
return false;
var allocationAlgorithm = radioButtonDepth.Checked ?
allocation_algorithm.depth_first :
radioButtonBreadth.Checked ? allocation_algorithm.breadth_first : allocation_algorithm.unknown;
return !allocationAlgorithm.Equals(currentAllocationAlgorithm);
}
}
private bool HasIntegratedGpuChanged
{
get
{
if (!showIntegratedGpu)
return false;
return EnableIntegratedGpuOnNextReboot != integratedGpuCurrentlyEnabledOnNextReboot;
}
}
private void PopulatePage()
{
groupBoxPlacementPolicy.Visible = showPlacementPolicy;
groupBoxIntedratedGpu.Visible = showIntegratedGpu;
if (showPlacementPolicy)
PopulatePlacementPolicyPanel();
if (showIntegratedGpu)
PopulateIntegratedGpuPanel();
}
private void PopulatePlacementPolicyPanel()
{
currentAllocationAlgorithm = allocation_algorithm.unknown;
foreach (GPU_group gpu_group in gpu_groups)
{
if (gpu_group.allocation_algorithm != currentAllocationAlgorithm && currentAllocationAlgorithm != allocation_algorithm.unknown)
{
// a mixture of allocation algorithms
currentAllocationAlgorithm = allocation_algorithm.unknown;
break;
}
currentAllocationAlgorithm = gpu_group.allocation_algorithm;
}
radioButtonDepth.Checked = currentAllocationAlgorithm == allocation_algorithm.depth_first;
radioButtonBreadth.Checked = currentAllocationAlgorithm == allocation_algorithm.breadth_first;
radioButtonMixture.Checked = currentAllocationAlgorithm == allocation_algorithm.unknown;
radioButtonMixture.Visible = currentAllocationAlgorithm == allocation_algorithm.unknown;
radioButtonMixture.Enabled = currentAllocationAlgorithm == allocation_algorithm.unknown;
}
private void PopulateIntegratedGpuPanel()
{
if (host == null)
return;
var currentHostDisplay = host.display;
var systemDisplayDeviceGpu = host.SystemDisplayDevice;
var currentPgpuDom0Access = systemDisplayDeviceGpu != null ? systemDisplayDeviceGpu.dom0_access : pgpu_dom0_access.unknown;
bool hostCurrentlyEnabled = currentHostDisplay == host_display.enabled || currentHostDisplay == host_display.disable_on_reboot;
bool hostEnabledOnNextReboot = currentHostDisplay == host_display.enabled || currentHostDisplay == host_display.enable_on_reboot;
bool gpuCurrentlyEnabled = currentPgpuDom0Access == pgpu_dom0_access.enabled || currentPgpuDom0Access == pgpu_dom0_access.disable_on_reboot;
bool gpuEnabledOnNextReboot = currentPgpuDom0Access == pgpu_dom0_access.enabled || currentPgpuDom0Access == pgpu_dom0_access.enable_on_reboot;
integratedGpuCurrentlyEnabled = hostCurrentlyEnabled && gpuCurrentlyEnabled;
integratedGpuCurrentlyEnabledOnNextReboot = hostEnabledOnNextReboot && gpuEnabledOnNextReboot;
labelCurrentState.Text = (integratedGpuCurrentlyEnabled)
? Messages.INTEGRATED_GPU_PASSTHROUGH_ENABLED
: Messages.INTEGRATED_GPU_PASSTHROUGH_DISABLED;
radioButtonEnable.Checked = integratedGpuCurrentlyEnabledOnNextReboot;
radioButtonDisable.Checked = !integratedGpuCurrentlyEnabledOnNextReboot;
}
}
}