xenadmin/XenAdmin/Controls/Ballooning/ShinyBar.Designer.cs

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C#
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namespace XenAdmin.Controls.Ballooning
{
partial class ShinyBar
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
toolTipTimer.Stop();
toolTip.Hide(this);
toolTip.Dispose();
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShinyBar));
this.SuspendLayout();
//
// ShinyBar
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.DoubleBuffered = true;
this.Name = "ShinyBar";
this.ResumeLayout(false);
}
#endregion
}
}